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How to rset cs 1.6 config
How to rset cs 1.6 config













#sm_retryclear - Сleans the DB of maps played by the client if the player plays for the first time on the map, then he automatically reconnects *Auto_Retry - Remembers which maps the player played(SQLite DB). #sm_forcerestart - Force Restart Server After #sm_autorestart_wait - Wait to restart server at in Minutes #sm_autorestart_time - Time to restart server at #sm_autorestart - Enable/Disable Auto Restart AutoRetry clients when restarting the server Hud + Chat + Console Announce every minute(last minute - every second). *AutoRestart - Automatically restarts the server at a specific time.

how to rset cs 1.6 config how to rset cs 1.6 config

I think I might just stick with 0.1 because I think other people who play on the server don't really bother to change their rates and just use default interp which is 0.1.*AntiStackDamage - CS:GO Fix Fix trigger_hurt that has Parent 0.01 and 0.02 just feels unplayable to me because it's too choppy. When I use interp 0.1 the models are smooth and there's just the green and purple lines with no other colored dots.Īs for shots registering, I'm not really sure but 0.03 interp I felt there was possibly more accuracy but could just be placebo. For 0.03 interp I didn't see any yellow dots but there were still blue dots above the purple line and models only slightly choppy/laggy. When I used 0.02 interp there are only a few yellow dots but now there are blue dots and models were only slightly choppy/laggy. I googled and someone said it means too much data is being sent.

how to rset cs 1.6 config

Also for net_graph 1 there is the green and purple line, but then a bunch of yellow dots appear. Well for 0.01 interp the models are really choppy.

how to rset cs 1.6 config

In the end, the interp (measured in seconds) is just an artificial latency introduced to give the game time to somewhat average multiple updates received from the server and display them at once, so it's a matter of balance, because having it too large is as bad as having it too little. in fact the default multiplier for both css and csgo is 2, some people with excellent connections change it to 1 without problems. In css and csgo, a new variable was introduced, it's called the interp ratio, this is basically a multiplier for the interp, you can imagine 0.1 being 10 x 0.01, but that might be a bit too large, so in 1.6 you could try to set your interp to 2 * 0.01 = 0.02, or 0.03, that's not wrong to do and can help with the choppiness. If you have poor connection or perhaps high latency then i imagine 0.1 being better because it accounts for dropped packets more, with 0.01 that's the bare minimum interp to have with 100 ms update rate, so it doesn't leave you with a margin of error, hence the choppiness when packets drop and lag compensation happens. don't worry too much about the hitboxes, the game does good job as long as you don't use outrageous settings. It's not necessarily more accurate, it depends on your own connection to the server.















How to rset cs 1.6 config